Sonic The Hedgehog 6/23/91
It was thirty years since the original game landed on the Sega Mega Drive (as it was known overseas) / Genesis (stateside). Sonic was meant to be their mascot, and a rival to the plumber Mario (with Nintendo). But what set the two apart, was that Sonic was an animal, and speed was his game. “Blast Processing” was the gimmick, the Genesis was known for, utilizing a fast cpu, plus able to play music with better clarity. No longer just a simple melody, but levels that felt alive, challenging, and growing.
Then producer Masato Nakamura found the sound style that defined Sonic. A blend of hyper, and energized tunes, plus with each level containing different acts, alternate versions of stage themes. The original that started it all, also paved the way for video game music to also grow. And thus the battle of Robotnik vs Sonic began in this game, setting the stage for an unknown future.
Sonic 1 (Game Gear)
Composer: Yuzo Koshiro (famous for Streets of Rage)
Even on a portable, you could take the blue hedgehog on the go. Aside from technical limitations like battery life, it did not hamper on the quality of the game itself. In fact, it played just as well as its console brother. Aside from being an 8-bit soundtrack, it was still catchy and amazing.
Sonic 2 – the one with miles per hour
Composers: Masato Nakamura
The sequel to the surprise hit, exploring vast new levels, plus new music that brings the world to life. With an even more catchy vibe, and unforgettable themes. Like the original, the sequel expanded the adventures of a blue hedgehog, added to the mix is the two tailed fox named Tails. Each level has amazing vibes, plus kept you motivated to keep going. With even more loop-de-loops, and danger at every turn.
Sonic 2 (Game Gear)
Composers: Naofumi Hataya, Masafumi Ogata, and Tomonori Sawada
Just like its predecessor, it paved the way for the series on handhelds to grow. With more levels, each stage or boss had a consistent theme. Plus the tone from each bgm had the same energy as the console games.
Sonic CD – the one with two different versions
Composers: Naofumi Hataya, Masafumi Ogata (Japanese composers) / (North American composers) Spencer Nielsen, David Young
This game presented a unique challenge, how to present a Sonic game with a different sound that fit the audience. So the game plan resided in a West vs East concept, where there were two completely different sounding soundtracks for this entry. The game was released on the Sega CD. Given the diverse sound styles, we essentially have two different versions of the game. Utilizing energy from the respective artists, but the atmosphere of the game is affected by the tone and connection to the stages. In CD, each level is connected to choices you make, creating a past, present, and future representation. If this is altered in any way, the in game music will also reflect the path you’ve made during your run. You will notice that if, you have made it a better atmosphere, flowers and colors return to the world. If you choose not to make things better: the world will become darker, desolate, and turns cyberpunk being corrupted by Robotnik.
Composers: Howard Drossin, Brian Coburn, Barry Blum
Sonic and Pinball. It was meant to be, but as a game its a different experience. But with catchy tunes, vibrant levels, and crazy tables of pinball which Sonic must navigate to nab the chaos emeralds. The soundtrack was another story, it felt ahead of its time with sick beats, bass, and instruments rarely heard that would push the hardware it was played on. Also it was learned that Sega didn’t have the rights to the original theme song for Sonic (as it belonged to Masato Nakamura who worked on Sonic 1 and 2 previously), so composer Howard Drossin wrote something from scratch in under two hours, and made it work for this unique title.
Composers: Kojiro Mikusa
A sequel to the first two entries, but now an original adventure. It came in two flavors, for the Sega Master System, and the Game Gear. Both versions sounded closely alike. Taking inspiration from previous games, but having its own sound style. Even though on limited hardware, the music was incredible.
Sega Sonic Arcade
Composers: Hiroshi Kawaguchi, Keitaro Hanada, Naoki Tokiwa
One of the most rarest games around, using arcade hardware it was able to produce an even more vibrant soundtrack with less limitations. Mixing Sonic, with Marble Madness (a wild game that you could control a marble, as it crosses various terrain to reach a goal). Introducing Mighty the Armadillo, and Ray the Flying Squirrel (two new characters exclusive to this game)
Sonic 3 – the one with more funk
Composers: Jun Senoue, Brad Buxer, Robert Green Brooks, and Michael Jackson
Sonic 3 was a unique tale, a collaboration with talented artists (inspired by then well known music heard everywhere). To be honest, it was from the artist Michael Jackson, even though at the time was under the spotlight for not so great reasons. That aside, the tone, and energy of the soundtrack took on another level. It evolved to emulate what was heard on the radio. Actual music, even though with limitations of the sound hardware within the console. What was possible, created some unforgettable music that is still enjoyed today.
Sonic and Knuckles
Composers: Jun Senoue, Howard Drossin, Sachio Ogawa, Tatsuyuki Maeda
Due to the limits of Genesis cartridges, S and K became a separate game entirely. Although it played like the previous game, it had even more features, from levels to enhanced music. Plus its robust soundtrack proves that the Genesis could deliver so much more beyond its limitations.
Composers: Naofumi Hataya, Masayuki Nagao
Racers start your engines! Sonic and friends race each other in a variety of vehicles, and tracks. Exclusive to the Game Gear, even on limited hardware it could deliver an awesome sound. Made as a rival title to Nintendo’s Super Mario Kart, this game definitely had some bite.
Sonic Triple Trouble
Composers: Yayoi Fujimori
A sequel to Sonic Chaos, but better in every way. Plus its sound style tried something different. There are no familiar themes used in this entry, but what was part of the in game soundtrack is a treat for the ears. Using the 3 Act system, most levels would use a Act theme, whereas the 3rd Act would have a more heavy sound style.
Tails Sky Patrol
Composers: Chikayo Fukuda
The first adventure with the two tailed fox. Its soundtrack throughout, made you feel as if you were flying. Each stage theme was built on joy, wonder, and what is beyond you could see. Plus it was playful, and fast like its predecessors
Composers: Junko Shiratsu, Mariko Nanba
Using the Sega 32X hardware, it played arcade level designed games, and delivered higher quality sound design. Chaotix was a different energy, but still contained fun, and energized themes, also some chill ones too.
Composers: Kojiro Mikusa
A Tails metroidvania (search action) based title for the Game Gear. With music that has joy, excitement, plus energy that carries throughout the game. Not relying on speed, compared to Sonic, also this is said to be Tails journey before meeting the blue hedgehog.
Composers: Atsuko Iwanaga
Bringing back the marble madness vibes, even the soundtrack to this game is a bop. Although it reviewed poorly, the music is just as catchy as any previous Sonic based game.
Sonic Drift 2
Composers: Masayuki Nagao, Saori Kobayashi
The sequel to driving game hit. Adding more racers, tracks, and catchy tunes that kept you going towards the finish line. Sadly it did not fair as well as the first game, reviews knocked it out for its issues, but the music was praised in a positive light.
Sonic 3D Blast / aka: Flickies’ Island (UK)
Composers: Jun Senoue, Tatsuyuki Maeda, Masaru Setsumaru, with additional tracks by Richard Jacques
From Sega CD, to the Saturn, the ability to compose music evolved once more. Now able to feature even more music in game. But similar to CD, there were two variants of this game soundtrack. One for international, and the European markets. Where the Genesis was limited, the Saturn version of the music boasts even more comprehensive melodies, and sound styles. Plus the Saturn also opened more creative ways for games to directly load higher quality audio, close enough to what a PC was capable of producing.
Sonic the Fighters (Championship)
Composers: Maki Morrow, Takenobu Mitsuyoshi
A surprise departure from the usual releases on various platforms. But being in the arcade, and inspired by titles like Virtua Fighter, STF mixes the formula up with utilizing Sonic and friends. In a battle to save the world, each character has their own fighting style, and theme music. The soundtrack contains melodic tracks, featuring energized tunes, which is a callback to the past. Sadly it never received a home port, as the Sega Saturn was on its last legs at the time. Thankfully it was later released on consoles like the Gamecube, and PS2, and Xbox in collection released titles celebrating Sonic and friends.
Composer: Richard Jacques, with vocals by TJ Davis
Beyond the jump to 3D, R is all about the crew, heroes and villains racing against one another. Plus the soundtrack has a life all its own. More about a deeper meaning than past games. A recurring theme that would branch off into later games. Also the racing theme became a trend, that SEGA would visit in the future. With each theme having lyrics, and an instrumental version, it was an option if players wanted to played the game with or without vocals. Which is something that was a rare occasion back then. An innovative idea, with a catchy soundtrack guaranteed to be stuck in your head. Also a neat note, the sound style throughout was Eurobeat, conveying that energy behind a racing game atmosphere.
Sonic Adventure – 9/9/99
Composers: Jun Senoue, Kenichi Tokoi, Masaru Setsumaru, Fumie Kumatani
Vocals by: Johnny Gioeli, Tony Harnell, Nikki Gregoroff, Ted Poley, Karen Brake, Marlon Saunders,
This is the biggest game of them all. Pushing the Dreamcast like no other title before it, setting the stage for video game music to evolve. Once that that opening cinematic played, and you heard “Open Your Heart” that was it, you knew were in for a rollercoaster ride. Plus each character had their own theme song, conveying their energy, personality, and connection to the story. Also every stage had its own sound, from club, to rock, jazz, orchestral, and more. An unforgettable, and ground breaking entry in the series, and for vgm as well.
Also Jun (the same composer for many games throughout this series, had his own band named Crush 40. During the promo run for the game, they toured alongside events from E3, Tokyo Game Show and more, performing music from the soundtrack). Crush 40 is: Johnny Gioeli (vocals), Jun Senoue (guitars), Naoto Shibata (Bass), Hiro Homma (Drums)
Sonic Pocket Adventure
Composers: Maitaro, Rinn Aoki
A unique collaboration between SNK and SEGA. Mixing up new and old tracks, it pushed the NeoGeo Pocket like never before. Its sound design was equal, if not better than the Gameboy, and Game Gear combined. It may be a callback to its roots, but it also had some amazing ideas to deliver on a different type of handheld.
Composers: Akihiro Sato, Keisuke Mitsui, Kenichi Funayama, Hidenobu Otsuki
A board party game, but within the Sonic universe. Plus a title not made by Sega, but Hudson Soft. Inspired by Mario Party, yet with a hedgehog twist. The music has its own vibe, connected to each board, challenge, or mini game. It was a departure from past games, but its sound style is original, and amazing.
Sonic Adventure 2
Composers: Jun Senoue, Tomoya Ohtani, Kenichi Tokoi, Fumie Kumatani
Vocals by: Ted Poley, Tony Harnell, Hunnid-P, Everette Bradly, Tabitha Fair, Todd Cooper, Paul Shortino, Kaz Silver
The battle of Good vs Evil takes center stage. Delivering two different soundtracks altogether, which makes this entry an awesome experience listening to its soundtrack, or playing the game. With Good having a more uplifting, and hopeful vibe, versus Evil having a more darker energy. Both sound designs clash, yet create an incredible experience rarely heard in videogames of this nature. Experimental, wild, and crazy, definitely would summarize this soundtrack even more.
Composers: Hironobu Inagaki, Atsuyoshi Isemura
Created exclusively for the Game Boy Advance, plus delivering high quality sound compared to past handheld titles. A callback to the 8bit sound style, but still an amazing ride.
Sonic Advance 2
Composers: Hironobu Inagaki, Atsuyoshi Isemura
The awesome duo returns, delivering a new spin. Featuring more stages, and new tunes to get you moving. With fast paced energized tracks, whichever character you play, you will feel the speed.
Sonic Spinball Party
Composers: Tatsuyuki Maeda, Yoshihisa Hashimoto, Takaaki Saito
The classic pinball game returns, boasting more levels, and music composed by members of Sonic Team. Mixing it up with classic, and new tunes that deliver a fun experience throughout this unique game.
Composers: Jun Senoue, Amir Derakh, Gunnar Nelson, Fumie Kumatani, Kenichi Tokoi
Vocals by: Johnny Gioeli, Ted Poley, Tony Harnell, Ryan Shuck, Kay Hanley, Gunnar Nelson, Marlon Saunders, Dread Fox, Karen Blake
From the past to the present, a team of heroes, plus baddies band together to save the world. Each corresponding team has their own theme song, that keeps the vibe of their journey. Plus every stage has a unique energy, while tracks with vocals deliver a different atmosphere throughout this amazing soundtrack. With returning talents, and some incredible new additions, Heroes goes another level in the sound design department. No longer just a game soundtrack, but an experience.
Composers: Tatsuyuki Maeda, Kenichi Tokoi, Hideaki Kobayashi
A different spin with the Sonic crew. As a 2D based sprite fighting game, and rpg. Plus the soundtrack feels like a callback to SNK’s King of Fighters 99 where it took on a more industrial cyberpunk inspired sound style.
Sonic Advance 3
Composers: Hironobu Inagaki, Atsuyoshi Isemura
The awesome duo returns, bringing back classic tunes, and new ones too. Incorporating different styles, making it feel like a whole new game while staying true to its roots.
Shadow the Hedgehog
Composers: Jun Senoue, Powerman 5000, Julien-K, Remix Factory, A2, Magna-Fi, Crush 40
Vocals by: Johnny Gioeli, Ryan Shuck, Odyssey, Mike Szuter
The dark hedgehog returns, on a quest of: redemption, lost memories, identity, existence, and possibly an android. Different stories aside, this chapter takes on a much darker tone, plus the soundtrack reflects every part of Shadow’s journey.
Composers: Hideki Naganuma, Teruhiko Nakagawa
Let me tell you about a game called Jet Set Radio. A blend of funk, groove, club, edm, trance, and mixed to feel like a live club mix with a DJ at the helm. That is exactly how Sonic Rush soundtrack feels, delivering some awesome vibes, and energy just like the old school games used to do.
Composers: Tomonori Sawada, Kenichi Tokoi, Fumie Kumatani
The gang racers across different locals, versus their new rivals the Babylon Rogues. Riding on airboards, capable of doing tricks, gaining speed, and taking them to new heights like never before. Also this soundtrack has a club feel, enhancing the energy from every race, from the first to last lap. Also the opening theme, and ending credits are guaranteed to get stuck in your head.
Composers: Chris Rezanson, Remix Factory
Taking on a more energized vibe, just like Rush + Riders combined. With a blend of sound styles, that is meant to get you going. Also taking on a bit of the old school vibes from the past, bringing them to the present. Consisting of two acts, each stage had its own theme and vibe.
Sonic the Hedgehog 2006
Composers: Tomoya Ohtani, Mariko Nanba, Hideaki Kobayashi, Tai-Hey, Takahito Eguchi, Seirou Okamoto, Jun Senoue
Vocals: Matty Lewis, Ali Tabatabaee, Johnny Gioeli, Lee Brotherton, Donna De Lory
Taking the series to another level, with more refined sound style. As a cinematic adventure, with a soundtrack that delivers thrills, chills, spills, and the unexpected. It is a wondrous rollercoaster ride at every turn.
Sonic and the Secret Rings
Composers: Fumie Kumatani, Kenichi Tokoi, Seirou Okamoto, Le Club Bachraf: June Chikuma, Yoshiko Matsuda
Vocals: Steve Conte, Runblebee
Blending middle eastern vibes, with a bit of rock, plus a club twist. Every track is a fun ride, and worth a listen in game, or just the soundtrack alone. A unique departure from past games, but still amazing.
Sonic Rush Adventure
Composers: Tomoya Ohtani, Seirou Okamoto, Mariko Nanba
Vocals: Tahirih Walker
From the high seas, in search of unknown treasures and fun. Bringing back that wild vibe from the original Rush, now with even move awesome vibes. Plus each stage had two acts, with each theme corresponding to the environment, and atmosphere as you explore.
Sonic Rivals 2
Composers: Chris Rezanson, Jun Senoue,
Vocals: Ted Poley
The sequel to the surprise hit, mixing platforming and racing once again. With an awesome soundtrack, with energized vibes, and sick sounds.
Mario and Sonic at the Olympic Games 2007
Composers: Teruhiko Nakagawa
A plumber, and a blue hedgehog, plus a ton of their friends take part competing in the Olympics. Crazy right? But definitely fun, and unforgettable.
Sonic Riders Zero Gravity
Composers: Kenichi Tokoi, Fumie Kumatani, Hideaki Kobayashi, Tomonori Sawada
Vocals: Runblebee, Cashell
Riders Remixed, taking the crew on another adventure. But now with new tracks, tricks, dangers, and music. With callbacks to the original game, featuring remixes of stage themes that go another level.
Composers: Tomoya Ohtani, Kenichi Tokoi, Fumie Kumatani, Hideaki Kobayashi, Takahito Eguchi, Mariko Nanba
Vocals: “Endless Possibility” sung by Jaret Reddick (Bowling For Soup)
Boasting a vast soundtrack, literally a new adventure that takes place across our little blue planet. Night and day, venturing as a blue hedgehog, or as the new Werehog (thanks to the alignment of darkness rising, which curses Sonic to transform when the sun fades). Mixing up rock, orchestral, trance, electronica, folk and more genres. This is not your typical Sonic game, because it also utilizes a full orchestra, depending on your ranking on clearing a stage, you could hear an epic crescendo or failure. Plus the stages are massive, covering vast types of land from platforming, to full on speed. As the Werehog, once the Moon rises, the energy within the soundtrack also changes tone, towards a more jazz, ska, and melodic rock to heavy metal vibe. Overall, Unleashed soundtrack is phenomenal!!
Sonic and the Black Knight
Composers: Jun Senoue, Richard Jacques, Yutaka Minobe, Kenichi Tokoi, Howard Drossin, Tommy Tallarico, Hikaru Tanimoto, Yusaku Tsuchiya
Vocals and lyrics by: Johnny Gioeli
The second installment of the storytelling saga. Taking a different direction with more orchestral tones, with melodic rock built in. But it is no slouch, it incorporates the energy from past games giving different themes a new spin. An excellent soundtrack
Mario and Sonic at the Olympic Winter Games 2009
Composers: Kenichi Tokoi, Fumie Kumatani, Naofumi Hataya, Hideaki Kobayashi, Jun Senoue, Tadashi Kinukawa, Teruhiko Nakagawa, Tomonori Sawada
Two worlds collide once more, to compete in the ultimate games! The soundtrack continues the tradition of using orchestral, and rock tones. Mixing it up with classic gaming vibes.
Sonic and Sega All Stars Racing
Composers: Richard Jacques, Allister Brimble, Anthony N Putson
Vocals: “So Much More” by Bentley Jones (Remix Factory)
“So Much More” kicks this racer off into high gear. Giving positive vibes, energy, and amazing lyrics + vocals. ASR incorporates characters from the SEGA universe, and sets them off racing against one another. Crossing over worlds from Sonic, Shenmue, Jet Set Radio, and so many more.
Sonic the Hedgehog 4
Composers: Jun Senoue, Naofumi Hataya, Spencer Nielsen, Masafumi Ogata
Set as the long awaited sequel to Sonic 3 (and Knuckles, and Knuckles, and Knuckles) you get the idea
All kidding aside, it is designed as a callback to the Genesis days. But given the sound format, it may not be for everyone, but if you enjoyed it in the past, it may be for you. Also it was designed for mobile, which makes this an interesting departure from usual releases within the series.
Sonic Free Riders
Composers: Tomonori Sawada, Koji Sakurai, Crush 40, Richard Jacques
Vocals: Johnny Gioeli, Chris Madin
Lyrics by: Johnny Gioeli
The third iteration of the Riders saga. This time mixing it up exclusively on the Xbox360. A bit short listing of tracks, but the music is top notch (even if the Kinect is kind of funky to use). Featuring new stages, delivering a fresh experience, while treading familiar ground. Overall an excellent soundtrack.
Composers: Tomoya Ohtani, Fumie Kumatani, Kenichi Tokoi, Naofumi Hataya, Hideaki Kobayashi, Mariko Nanba, Yukifumi Makino
Vocals: “Reach For The Stars” sung by Jean Paul Makhlouf (Cash Cash)
From the opening track, delivering high energy, and positive vibes. Plus the theme, and many more performed by the Amsterdam Session Orchestra. Colors is no slouch in the music department. Featuring stages made by various familiar composers that have been part of the blue hedgehog saga. From rock, to trance, club, ska, and more genres that complete this incredible soundtrack. Also a unique feature, is the usage of 3 act stages, each version of the track gains intensity, or a different vibe altogether. So each playthrough, creates a unique experience.
Composers: Masato Nakamura, Fumie Kumatani, Tomoya Ohtani, Kenichi Tokoi, Hideki Naganuma, Richard Jacques, Mariko Nanba, Hideaki Kobayashi, Yasufumi Fukuda, Spencer Nilsen, Naofumi Hataya, Jun Senoue, Heigo Tani, Yutaka Minobe
Vocals: Cash Cash, Circuit Freq, Ted Poley, Tony Harnell, Johnny Gioeli, Everett Bradley, Alex Makhlouf
Celebrating twenty years of the blue hedgehog and friends. A best of soundtrack that brings together the past, present, and future of the series altogether in one amazing game. This is one of those soundtracks you may want to crank up the volume. But be assured there is no dull track throughout, it is a phenomenal journey through time with the classic, or modern true blue.
Sonic and All Stars Racing Transformed
Composers: Richard Jacques, Pete Jones, Edward Blakeley, Marc Sylvan
The gang returns in an all new racer, with fast paced tracks, and the ability to take on the sea, and air. No longer limited to racing on the ground with four wheels, and awesome shift in gears. Plus an awesome soundtrack that incorporates the past, with some sweet killer vibes
Sonic Lost World
Composers: Tomoya Ohtani, Takahito Eguchi, Naofumi Hataya, Jun Senoue
with additional music by Takahito Eguchi, Tomoya Ohtani, Takeshi Watanabe, Yutaka Minobe
Composed by the Sonic Lost World Orchestra
Blending a bit of rock, ska, jazz, and orchestral, this new spin takes on platforming with sweet vibes. Also the soundtrack is vibrant and colorful, just like Colors. Each world has its own theme, energy, and atmosphere.
Mario and Sonic at the Sochi 2014 Olympic Winter Games
Composers: Lead producer: Kenichi Tokoi
Tadashi Kinukawa, Hideaki Kobayashi, Naofumi Hataya, Chihiro Aoki, Jun Senoue, Mitsuharu Fukuyama, Yuri Fukuda, Yutaka Minobe, Ken Inaoka
Delivering another fun, and vibrant energy with Mario and Sonic competing once more. The soundtracks mixes it up with classic old school gaming vibes, with new sound styles. So every game you take on, the music shifts in tone, keeping you motivated.
Sonic Boom: Rise of Lyric
Composer: Richard Jacques
Taking on a more orchestral tone, still delivers amazing energy throughout. Aside from the game having numerous issues, the soundtrack is phenomenal.
Composers: Richard Jacques
This legendary talent does double duty, creating a soundtrack also for the handheld game. Incorporating the orchestral style, yet delivering an epic energy throughout.
Composers: Tomoya Ohtani (lead producer), with: Takahito Eguchi, Susumu Nishikawa, Hiroomi Shitara (guitars),
Akinori Yamada (Bass), Masuo (Drums),
A continuation of Rivals, but with a whole new spin. Sidescrolling racing, with cel shaded graphics, plus an awesome soundtrack with rock, ska, funk and more energy. A sweet soundtrack
Sonic Boom Fire and Ice
Composer: Richard Jacques
Another amazing soundtrack by this composer. Bringing back the old school vibes, with a mix of even more epic energy. Plus it takes on a more classic sound, digging back to the Genesis days. While still keeping that vibrancy of the present, meshing them together creating an awesome atmosphere.
The spiritual sequel to Sonic CD, 3 and K, (Knuckles, and Knuckles, and Knuckles, and Knuckles)
A trip back in time, but what if the dimensions were warped? Thanks to a new element, causing havoc in time and space. Blending the classic gen sound, and with new school energy, Mania’s soundtrack is a fantastic ride. Whether you’re a classic gen fan, or a newbie, this game soundtrack is for you.
Sonic Mania +
Additional music was added for the release, the old pals Mighty the Armadillo, and Ray the Flying Squirrel returning. Mixing things up, with new tracks of familiar stages, including some awesome surprises. Sadly the soundtrack was exclusive to Japan only. With no availability on Spotify (yet).
Sonic Mania Remixed
A fan made collaboration, celebrating this fantastic game.
With remixes by: Baircave, DJ-Jo, VGR, Roborob, Ben Briggs, Voia, AshZone, Nokbient, James Landino, A_Rival, Arthur X Medic
Composers: Tomoya Ohtani, Takahito Eguchi, Kenichi Tokoi, Naofumi Hataya
Vocals: Douglas Robb (Hoobastank), Jon Underdown, Madeleine Wood, Claudia Vazquez, Nana Hatori, Amy Hannam, Tyler Smyth (Dangerkids), Andy Bane (Dangerkids)
Bringing back the vibes from Adventure, Colors, Generations, and more.. this is a celebration of past, present, and future. Also to save the future, Sonic is not alone, with his classic gen self, plus an original character you help create. Plus Episode Shadow, play the edgy one. Sing with Shadow, Dance with Shadow.. wait.
Forces soundtrack is an awesome rollercoaster ride.
Sonic Team Racing
Composers: Richard Jacques, Jun Senoue, Hidekuni Horita, Hyper Potions, Wall5, The Qemists, Tyler Smyth, TORIENA, Tee Lopes, Tomoya Ohtani
Vocals: Johnny Gioeli
Additional music by Sonic Adventure Music Experience
Hit the gas! Burn some rubber! Drift! Customize your ride! But most of all crank the volume! From rock, to trance, and more fun genres will blast your shoes off! Mixing it up versus old friends, with some new ones. STR contains an a stellar soundtrack that is out of this world. Including remixes from past, and present titles. Definitely something you do not want to miss.
All of these amazing video game soundtracks can be found on Spotify as well. Dive in, and enjoy friends
Sonic The Hedgehog the collection
As of today, being June 23rd, I just want to say thanks to SEGA, Yuji Naka, Jun Senoue, Crush 40, Hyper Potions, and Tee Lopes + the entire Sonic Sound Team for taking us on this awesome ride for many years. And to many more. Happy 30th anniversary old friend, always and forever
Also celebrating today, is a phenomenal event. Live right now as soon as this article is published
Click, listen and enjoy
30th Anniversary Concert